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The Child Addict

8 min read

This is a story about baby's ruin...

Amstrad Spectrum

I don't really believe in 'addictive personalities'. Sure there are people who go through periods of sensation seeking or hedonism, but all our brains have the same reward mechanisms that can be short-circuited by all manner of things, not all of which are psychoactive chemicals.

One of the first things that I became addicted to was sugar. Now, I have all kinds of problems with this statement. Glucose is one of the 3 things that every cell in your body requires to function, along with oxygen and water. Sure, as an organism, you're going to require all kinds of amino acids, proteins, salt etc. etc., but you're not going anywhere without sugar.

Sure, we can gorge ourselves on sugar. We can have too much of a good thing. Soda containing high fructose corn syrup contains ridiculous amounts of sugar, and we can slurp at huge paper cups containing many fluid ounces, with little difficulty. Our bodies have a seemingly insatiable appetite for sugar.

It rots our teeth and makes us fat and gives us diabetes, but still, we can't get enough of it, especially when we're young. Show me the child who doesn't have a sweet tooth and I'll show you a lying parent, or a parent who has been a particularly mean and brutal disciplinarian in training their child to lie.

The faster a child can grow to full adult size, the less chance there is of it being eaten by a predator or succumbing to a survivable disease. Of course children are going to be programmed to seek out sugar. They're the easiest calories for the body to convert straight to energy, to power those restless limbs.

Our ability as a species to provide fruit, honey, cane sugar and sugar beet refined into pure sugar granules, at all times of the year and in virtually limitless quantities, has resulted in huge numbers of overweight blubbery children, probably with rotted teeth. However, that's not to say that nature would exactly deem them unhealthy. The first set of teeth that a child gets are deciduous and a good thick coat of blubber will keep them warm in winter, meaning less chance of catching cold.

So it was, that I came to become addicted to lemon Polos. You know, the mints with the hole in them that come in the distinctive green wrappers with silver foil. Yeah, at one time they made some sweet lemon alternatives to the mints, and I used to buy them using some lunch money that I set aside, so I could feed my daily sugar habit.

To use the parlance of ignorant idiots, I was a sugar addict. I used to love the refined sugar of sweets. Lemon Polos were my drug of choice, and I used to get some of the daily calories required by my body, by eating these sweet drugs. My teeth are fine, my pancreas is fine, my weight is fine... I don't seem to have come off badly from this addiction, but maybe lemon Polos were a gateway drug for later addictions. We may never know.

Just like the infamous Lemmon 714 Quaalude from The Wolf of Wall Street these lemon Polos are so rare that Google Image Search doesn't even have a decent resolution picture for me to plagiarise.

But that wasn't my only childhood addiction.

Dark Castle

Dark Castle on my friend Joe's Dad's Macintosh, was probably the beginning of a love affair with computer games, that was to last my entire childhood, and only tail off in my late teens. Some would probably say that computer games were an addiction, but I couldn't get my fix whenever I wanted until I had my own computer.

To begin with, Joe used to make the character in Dark Castle run and jump and climb up and down. I used to control the character's aim and make him throw rocks to take out the bats that would wake up and fly at you to try and bite you and kill you. It was the first example of a co-operative computer game, that I know of.

And that was how it began, the relationship with computer games. It was always a social affair. You need somebody else to play Pong against or else it's no fun. It's more fun when you're taking turns to play a computer game, and you're competing with one another to beat the same obstacles and each other's scores.

I remember enjoying watching other children play arcade games immensely, although I don't recall having any coins of my own to be able to play them. I used to like just hanging out by these machines, watching the demo sequence, seeing the high score table, listening to the music. I can even kind of hum the little melodies for some kind of helicopter shoot 'em up and a driving game that seem to have gotten stuck in my head for the best part of 30 years.

I loved the demos. When I eventually had my own computer - The ZX Spectrum +2 128k - and I could fully indulge my addiction, I seemed to prefer the demo games that you got 'free' with a copy of a computer games magazine, to the full games. These little bitesize tasters were always just hard enough to hold your intrigue, and you could amass a huge collection of different minigames very quickly.

QAOP and space bar were the controls for everything from Olympic Games 'simulations' where you had to bash alternating keys as fast as you could to make your character sprint or row or cycle, to flight simulators and racing games, and of course the many shoot 'em up variants.

Operation Dog

Ok, so there were violent undertones to nearly every game that there was out there. Whether you were shooting aliens or people, or doing Kung Fu or whatever, there was usually some kind of baddie that was getting shot or bashed or otherwise killed.

Seeing as I haven't carried these murderous, violent tendencies over into adult life, I'd say that being brought up on a diet of computer games hasn't reprogrammed me as some kind of killing machine, but I'm just one data point.

I do sometimes worry that with the rise and rise in popularity of the Call of Duty franchise as well as its incorporation of drone control, and general glorification of warfare and combat, that there are a generation out there who would love nothing more than to be killing real people at the push of a button.

Lots of unimaginative kids have got the idea that being a computer games tester must be the ultimate job, from the incorrect conclusion that all it must entail is sitting around playing your favourite computer games but getting paid to do it. However, being a drone controller must be a bit like playing Call of Duty, blowing people up using a joystick. Only those people are real.

Anyway, computer games were a very real addiction for me, for a while, with me having cravings to play them, and staying awake for far to long in order to 'binge' play a new game. Good computer games have been designed in such a way that they are just hard enough to keep you coming back again and again to try and beat an obstacle that was just out of reach on your previous go. They are engineered to be addictive. The more addictive, the more a game is considered to be a classic or of high quality.

But it's from this addiction to computer games that I fumbled my way into programming, and into a lucrative career. I started to become disinterested in games when I started work as a full-time programmer, and I was doing real life battlefield simulations for the Ministry of Defence. Perhaps the lemon Polos and the computer games had set me up though, to turn into the 32 year old drug addict that I later became.

Or perhaps we all have the same weaknesses, the same hardware, the same software. Perhaps we can all become reprogrammed by things that press our buttons.

ZX Coder

If you're geeky like me you'll be able to see that "O" and "P" have been coded as buttons you can press. Presumably "Q" and "A" appear later in the program. I have no idea what this code does except print a score.

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